Water might be slightly different as there is some active “flattening” and now with SU5 there is also additional active (wave) deformation. (b) is most likely the reason why some cracks are “healing” as the camera moves (if the crack is in a low res LOD data set) … and others do not heal. b) those cracks are different in different LOD data sets.a) the elevation data seem to have cracks … or has data which triggers the engine to generate cracks.But what I think we could identify (especially with that crack at the coast of Wales) is that It is still not clear if there is only one “bug” or if there are multiple causes. Persistent non-healing cracks … in ground and water.… which however is explicitly not about “water” cracks … but it feels like this is falling in a similar category. I suspect that those cracks are in the “master” elevation data … and so Asobo could “roll out a fix” without the need to update the game engine and deploy new binaries … at least that is my guess so far. So it is deterministic (which makes it “easy” to debug … and hopefully fix) At least I was able to reproduce (visit) all the cracks that others have stumbled upon. Persistent cracks in ground tiles (not water) … since SU5 Scenery
0 Comments
Leave a Reply. |